Building AI Products From Zero To One
At CastDraw, an early stage startup building a real time virtual camera product, I worked as a Full Stack / AI Engineer, owning core parts of the product from prototype to a working Windows application.
I helped build:
- Real time gesture and shape recognition pipeline using Python and OpenCV, converting hand movements from a live camera feed into drawing actions through gesture and pen state logic.
- Desktop application and processing pipeline using Tauri, TypeScript and Rust, connecting camera input, vision processing, rendering and the virtual camera output.
- Windows virtual camera integration using Windows Media Foundation, COM and MFCreateVirtualCamera, making CastDraw's processed video available as a camera source in Zoom, Meet and Teams.
- End to end product experience including frontend UI, camera status and onboarding flows, latency instrumentation, debugging and Windows packaging with WiX.
- Product landing page and waitlist, taking the product from an early concept to something users could interact with and test.